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One thing I noticed is that nothing prevents you from preparing the pizzas in between days. So in practice you 💱 could bake a bunch of pizzas completely, then start a new day and just serve the pizzas to the clients.

I 💱 came up with a couple of ideas that might help with this:

The kitchen area should be restricted during “night time”, 💱 and maybe the team should be instructed to do some other work (like cleaning, shoppinng, etc).

Pizzas should have a lifespan 💱 (in every state, from dough to finished pizza)

When a new day starts, all pizzas should be destroyed

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    Minecraft's item content is more centralized on building and crafting, whilst Terraria's item content is focused more upon exploration and battling. If you were to compare the two games, the only thing you could really say is that Minecraft is better for sandbox building, and Terraria is better for adventure.
    Just after a few days of playing on my first world, I quickly realized what made Terraria so different from Minecraft (and so much harder). It wasn't the combat, the huge crafting tree, or anything in the gameplay. It was the inventory management. Think about an inventory in Minecraft.
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